While many randomized video game loot boxes have drawn attention and regulation from various government bodies in recent years, the New York suit calls out Valve's system specifically for "enabl[ing] users to sell the virtual items they have won, either through its own virtual marketplace, the Steam Community Market, or through third-party marketplaces." The vast majority of Valve's in-game loot boxes contain skins that can only be resold for a few cents, the suit notes, while the rarest skins can be worth thousands of dollars through marketplaces on and off of Steam. That fits the statutory definition of gambling as "charging an individual for a chance to win something of value based on luck alone," according to the suit.
图/下沉市场中常用充电方式及用户比例
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先前诸多行业试验证明,真正的赋能应该是可复制、规模化的,而技术是实现普惠的关键杠杆。在文旅这个重度依赖信息与沟通的行业,人工智能显然正成为平台赋能产业、连接国内与海外市场的核心基础设施。